Monday, 4 March 2013

After starting off painting a heightmap for a base, I worked into the sculpt using mudbox
 I used world machine primarily for its texture generating tools, but I also used its erosion function to create small scale gulleys and trenches.
Working from my own photos and Google earth I hand painted the diffuse defining materials such as heather, grass, stone and dirt. 
Terrain in Cryengine

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