For texturing foliage I've used a mixture of highpoly modeling/baking to get crisp clean normals, and photo textures taken by myself. for the trees I've made displacement maps from the normals using crazybump. I'm going to use these in cry-engine with dx11 tessellation to get some nice "gnarled" looking bark. for the trees I'm planning on vertex painting the leaves to get some controlled movement into them for a more life like feel.
Monday, 25 March 2013
Friday, 8 March 2013
Monday, 4 March 2013
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